From 2c22b52574aa0c2def6aaafff1e388fa7262241e Mon Sep 17 00:00:00 2001
From: Mathias Paulin <mathias.paulin@irit.fr>
Date: Thu, 24 Feb 2022 10:01:42 +0100
Subject: [PATCH] [librender] update SimpleNode

---
 .../NodeGraph/PremadeNodes/RenderPasses/SimpleNode.cpp         | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/libRender/RadiumNBR/NodeGraph/PremadeNodes/RenderPasses/SimpleNode.cpp b/src/libRender/RadiumNBR/NodeGraph/PremadeNodes/RenderPasses/SimpleNode.cpp
index 7ed953f..f3caf86 100644
--- a/src/libRender/RadiumNBR/NodeGraph/PremadeNodes/RenderPasses/SimpleNode.cpp
+++ b/src/libRender/RadiumNBR/NodeGraph/PremadeNodes/RenderPasses/SimpleNode.cpp
@@ -108,7 +108,6 @@ void SimpleNode::execute() {
 
     m_framebuffer->bind();
 
-
     const gl::GLenum buffers[] = { gl::GL_COLOR_ATTACHMENT0 };
     gl::glDrawBuffers( 1, buffers );
 
@@ -121,7 +120,7 @@ void SimpleNode::execute() {
     gl::glColorMask( gl::GL_TRUE, gl::GL_TRUE, gl::GL_TRUE, gl::GL_TRUE );
     gl::glDisable( gl::GL_BLEND );
 
-    float clearBlack[4] = { 0.0f, 1.0f, 0.0f, 0.0f };
+    float clearBlack[4] = { 0.04f, 0.04f, 0.04f, 0.0f };
     float clearDepth    = 1.0f;
     gl::glClearBufferfv( gl::GL_COLOR, 0, clearBlack );
     gl::glClearBufferfv( gl::GL_DEPTH, 0, &clearDepth );
-- 
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