diff --git a/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl b/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl index db93eb05e8f2a637739baa20b2590b5ad3b8dc1f..6c7686e83de0f1e27d2d1ade48f4d1a0b1125488 100644 --- a/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl +++ b/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl @@ -6,7 +6,7 @@ in vec2 varTexcoord; vec2 imgSize = vec2( textureSize( image_sampler, 0 ) ); const int halfsize = 40; -const float dirFactor = 0.5; +const float dirFactor = 1.; const float randCeil = 0.3; #if 1 @@ -90,5 +90,5 @@ void main() { out_color = vec4(result / (4 * half_width * half_width), 1); */ - out_color = lic( image_sampler, false ); + out_color = lic( image_sampler, true ); }