diff --git a/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl b/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl
index db93eb05e8f2a637739baa20b2590b5ad3b8dc1f..6c7686e83de0f1e27d2d1ade48f4d1a0b1125488 100644
--- a/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl
+++ b/src/libRender/RadiumNBR/Shaders/ImageProcessingPass/ImageProcess.frag.glsl
@@ -6,7 +6,7 @@ in vec2 varTexcoord;
 
 vec2 imgSize          = vec2( textureSize( image_sampler, 0 ) );
 const int halfsize    = 40;
-const float dirFactor = 0.5;
+const float dirFactor = 1.;
 const float randCeil  = 0.3;
 
 #if 1
@@ -90,5 +90,5 @@ void main() {
     out_color = vec4(result / (4 * half_width * half_width), 1);
     */
 
-    out_color = lic( image_sampler, false );
+    out_color = lic( image_sampler, true );
 }