diff --git a/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp b/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp index f1e567655676b3a01203d7d53cf20c9b720b598d..e49e07392ef33b10d9c859a727856b99ad4c1e23 100644 --- a/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp +++ b/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp @@ -25,12 +25,6 @@ class TransparencyPass; class WireframePass; /** Advanced renderer for the Radium Engine - * This class implements a forward rendering algorithm with Z-prepass, multipass light accumulation - * for opaque and transparent objects. - * Once renderer, the final is composited with Ui, debug and - * X-ray objects renderings on demand. - * - * @see rendering.md for description of the renderer */ class NodeBasedRenderer_LIBRARY_API FullFeatureRenderer final : public NodeBasedRenderer { @@ -43,7 +37,7 @@ class NodeBasedRenderer_LIBRARY_API FullFeatureRenderer final : public NodeBased void setEnvMap( const std::string& files ); void showEnvMap( bool state ); - // TODO : define a way to configfure each passes without adding here specifi methods + // TODO : define a way to configure each passes without adding here specifi methods // TODO the following might be removed in the future Scalar getAoRadius() const; void setAoRadius( Scalar r );