diff --git a/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp b/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp
index f1e567655676b3a01203d7d53cf20c9b720b598d..e49e07392ef33b10d9c859a727856b99ad4c1e23 100644
--- a/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp
+++ b/src/libRender/RadiumNBR/Renderer/FullFeatureRenderer.hpp
@@ -25,12 +25,6 @@ class TransparencyPass;
 class WireframePass;
 
 /** Advanced renderer for the Radium Engine
- * This class implements a forward rendering algorithm with Z-prepass, multipass light accumulation
- * for opaque and transparent objects.
- * Once renderer, the final is composited with Ui, debug and
- * X-ray objects renderings on demand.
- *
- * @see rendering.md for description of the renderer
  */
 class NodeBasedRenderer_LIBRARY_API FullFeatureRenderer final : public NodeBasedRenderer
 {
@@ -43,7 +37,7 @@ class NodeBasedRenderer_LIBRARY_API FullFeatureRenderer final : public NodeBased
 
     void setEnvMap( const std::string& files );
     void showEnvMap( bool state );
-    // TODO : define a way to configfure each passes without adding here specifi methods
+    // TODO : define a way to configure each passes without adding here specifi methods
     // TODO the following might be removed in the future
     Scalar getAoRadius() const;
     void setAoRadius( Scalar r );